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Slow xonotic down
Slow xonotic down








slow xonotic down

The more damage dealt, the more low pitched the hit sound his. Conversely, the less damage dealt, the less low pitched the hit sound is. For direct hits with grenades and rockets, the hit sound would need to be significantly more low pitched (or even different). This way you would be able to know if it was a direct hit when you don’t get to see the projectile hit your opponent. If I strafe left as I change weapon, I will hear the weapon switch sound coming from my right.

slow xonotic down

Conversely, If I strafe right as I change weapon, I will hear the weapon switch sound coming from my left. Remove sp and rpg content (or make it downloadable as additional content).The sound of your own weapon switchs should remain the same in all circumstances : monaural (just like the sound of your own jumps). Ask Nieb to stop making maps with the overall shape of a pan.Removing these would make the game lighter to download. Tell him to take a piece of paper and pen and to come up with some layout. The way I see it, too much maps were added to the previous release. We all inherently know that quality matters more than quantity. Removing the game’s worst and most unplayed maps would raise the average quality of Sauerbraten maps.










Slow xonotic down