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I'd suggest something else to that tune: use a two-handed morningstar with Fortitude debuffing modal instead. And I think one of Amra greataxe enchants can have a similar effect. Also monk Efficient Anguish can cause the primary weapon attack target to be hit by Carnage also. The only weapon special that really benefits from carnage is Lord Darryn's Voulge (carnage delivers Static Charges). In Deadfire Carnage doesn't carry such effects, I'm afraid.
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Personally I have trouble finding computer games with significantly more rich mechanics. You have multiple debilitations, including the classic Paralyze and Stun, but also milder, that for example disable offensive ability use or prevent engagement.
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You have single target spells, ray (pulsing) spells, wall spells, aoe spells, aoe pulsing spells. Its not too difficult to drop an enemy defense by 40+ points. Also you can play the debuffing game to majorly reduce enemy defenses (defense reducing weapon modals are borderline OP, certain debuff spells/powers are very potent too). Different classes specialize in assaulting different defenses (with Deflection obviously being most common, as the typical "martial" defense). You have 4 defenses in Deadfire and you can attack all of them. Great stuff.īut really, other then those, how many games do you know that offer a significantly broader ability/power variety then Deadfire? There indeed, apart from normal magic and spell-like effects you have Combat Maneuvers that target CMD, Attacks of Opportunity, bombs, rays and some other obscure mechanics. I think you've been spoiled by Pathfinder.
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